

Developer Supertrick Games is being careful to avoid the pay-to-win pitfalls of Let it Die, and you’ll be able to craft many of the weapons and even some cosmetic items with materials scavenged in the arenas. There will be a “Jamboree Pass” available at launch, which contains cosmetics like weapons and character skins, projections for your energy shield, and emotes.

Players are already forced to move and fight to survive against each other and contamination, but the Hunters are something else altogether.

These Hunters create a more dynamic battlefield. Succeed in taking him down, and you will become him for a limited time, earning increased damage and voltage for the duration. Q is a melee-fighter who stalks the map and will likely kill any player she finds D takes the form of an old-fashioned Game Hunter, and will come after you with a powerful rifle and illusions to confuse you.įinally, Hunter M is an alien beast with buns of steel and a devastating melee attack. The Hunters add an even greater element of danger. Codenamed Q, D, and M, these powerful NPCs will be on a weekly rotation after launch (with more expected to be added down the line).
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They can also be used to great effect against other players, to harry them and provide you a chance to deal some free damage or make an escape. Throughout each island arena you’ll find hostile lifeforms called Cryptids which will attack you, but which can be killed to increase your voltage. You each have an energy shield that can absorb a few shots, or be redirected into a limited ranged attack. It puts the onus on aggressive play, rewarding the most brutal players with greater survivability. Taking damage drains it, while dealing damage fills it up. Your HP is referred to as voltage, and is the energy that keeps you alive and kicking. Each weapon has a special attack tied to it, although you can also equip abilities in two separate slots on your character. Weapons such as machetes, katana, and massive hammers fill out the arsenal. The 16 players are dropped into random positions on the map, and are then funnelled towards the “Showdown Zone” by a fast-spreading contamination, until the final few survivors remain to duke it out for the coveted title of One Last Star.Ĭombat is primarily melee-based. Battlegrounds are suspended above a red sea filled with deadly marine life that will kill anyone who takes a dip. It also enables the contestants of Death Jamboree to remain in a constant cycle of resurrection, competing to the death over and over for the amusement of the audience.īattles take place in a grid-like arenas littered with power-ups such as collectable buffs and edible fungus.
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The show takes place on a mysterious series of islands rich in a compound called SPLithium, which is capable of creating deadly monsters and powering outlandish technology.
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It centres on a TV show called Death Jamboree, the premier form of entertainment in a world several hundred years into Let it Die’s apocalypse. Almost a decade of microtransactions and battle royales have taught us a lot about what works and what doesn’t, and Deathverse is undoubtedly skewed the right way. Comparisons to the 7-year-old Let it Die are a little unfair, despite the fact that the two games share a universe. I recently spent some time with a live multiplayer build of Deathverse, which is essentially a melee-based battle royale. Deathverse: Let it Die is the sort-of follow-up, canonically a direct sequel but a very different experience nonetheless. It was released in 2016 to a bit of a mixed reception, with many of its positives overshadowed by an unpopular monetisation model and a few niggling gameplay issues. Let it Die was a single-player action game from Suda51’s Grasshopper Manufacture.
